A graphics card with a large video memory is relatively capable of accommodating scenes of higher complexity.
If the projects that are usually rendered are relatively large scenes, it is recommended to use an RTX series graphics card with higher video memory.
The following settings are available for optimization:
- Optimize the model for surface reduction as appropriate
- Start D5 Render with administrator privileges and restart your computer. The program will automatically modify the TDR values, which can improve the stability to a great extent.
- Turn on DLSS
- Depth of field, Volume Light will consume more video memory, so use them as appropriate.
- Higher resolution mapping will also take up video memory, you can replace the mapping of materials farther away from the camera with a lower resolution mapping, and try to avoid using replacement
- More reflective scenes will reduce efficiency, you can turn the specular of materials far from the camera to 0 to cancel the reflection
- Windows' own GPU usage data may not be accurate, we recommend using GPU-Z
- Check the sensor-memory used parameter for better memory management.
When D5 Render is flashing or crashing due to lack of resources, you can use the autosave function to restore the archive.