Navigation Mode
The Navigation mode in the upper right corner is divided into two types: "Orbit" and "Fly".
Orbit
The camera moves around the object in the center of the screen with a combination of the mouse wheel, right click, and Shift key.
Fly
Use the right mouse button with the WASD on the keyboard to Use the center of the screen as a moving target.
Operation | Orbit | Fly |
Hold the scroll wheel | Free movement according to the center of the screen | Free movement |
Scroll wheel | Move the camera according to the position of the mouse | Move the camera back and forth to the center of the screen |
Right mouse button | Camera moves around the center of the screen | Fixed camera position, change the direction of view |
Hold down the left and right mouse button | - | Move the camera up and down |
WASD | - | Move the camera back and forth and left and right |
QE | - | Move the camera up and down |
Shift + Right mouse button | Panning camera | - |
Parameter Adjustment
Movement speed
Adjust the movement speed of the camera in "Fly" mode, the larger the value, the faster the movement speed.
Eye level
Adjusts the vertical height of the camera from the horizontal plane of the scene origin coordinates.
Roll
Controls the rotation angle of the camera in the horizontal direction.
In "Fly" mode, use the shortcut key Shift to speed up movement x4 andSpaceto slow down movement speed.
In "Orbit" mode, the speed is not adjustable. The speed of movement is related to the distance between camera and the object in the scene, the closer the distance, the slower the movement speed, the farther the distance, the faster the movement speed.
Display
Option
The options contain 4 settings, the first three control the display of carriers in the scene and the last one is used to display the composition lines.
The carriers in the scene are: light carrier, particle carrier, and path carrier. The carriers are shown by default, click the icon, and a slash appears to indicate that the carrier of that type is hidden in the scene.
Shortcut L can hide all three carriers at the same time with one click.
The composition line currently divides the frame into three equal parts to assist in the composition of the image.
Mode
The Display Modes are divided into Lit, Wireframe and Clay Model.
Lit
"Lit" is the default mode, with a real-time preview of all materials and lights.
Wireframe
"Wireframe" mode shows only edge lines in the scene, and this mode does not support rendering.
Clay Model
"Clay Model" mode overrides the material with white material, which makes it easier to emphasize the volume of the model and observe the lighting.
The "Realtime" button controls whether to preview the motion of dynamic elements in the scene. For example: cloud movement, vegetation wind movement, character animation, etc.
Preview Quality
The Preview Quality is the quality of the preview image in the current window. The different preview qualities only represent the results of the current temporary rendering, not the quality of the final rendering. The final rendering quality is always the best result, independent of the quality of this preview.
- When the preview quality is "High", the real-time preview is automatically enabled.
- When the preview quality is "Low" or "Middle", clicking "Render Preview" or pressing F12 will temporarily render the current image to get close to the final rendering quality.
For computers with RTX graphics cards, you can select "High Quality" for a better experience.
High: All ray tracing features are turned on in real time, and after a short automatic convergence, physically realistic results are obtained.
Middle: Turn off reflections, shadows and other ray tracing features, and click on the Render Preview button to get physically realistic results.
Low: Efficiency first, turn off most ray tracing features, and click on the Render Preview button to get physically realistic results.
Camera and Views
Options
Exposure
Adjust the overall brightness of the image.
With the Auto Exposure switch on, the renderer automatically analyzes the scene brightness and adjusts it to a moderate value. With Auto Exposure off, you can manually adjust the Exposure parameter values.
The lower the Exposure value, the darker the image, and the higher the Exposure value, the brighter the image.
Auto Exposure is turned on by default in newly created projects.
The exposure settings here are linked to the exposure settings in Effect panel.
Field of View
Adjusts the Field of View (FOV) angle. The default field of view is 90°.
The smaller the field of view, the smaller the area displayed on the screen, and the subject in the original image will be "enlarged" accordingly.
The larger field of view, the larger the area displayed on the screen, and the subject in the original image will be "shrink" accordingly.
In fact, the effect of reducing the FOV is also called Zoom-in, and the effect of increasing the FOV is also called Zoom-out.
Camera Clipping Plane
The clipping plane in D5 is the near clipping plane, which is arranged perpendicular to the camera. After setting the distance between the camera and the plane, the scene between them will not be visible.
Depth of Field
Similar to real-world cameras, depth of field is based on the Focal Distance, blurring the scene in front of and behind the focal point.
Turn on the Depth-of-field switch, click "Set Focus", click the object you want to focus on in the scene, and determine the focus position. Adjust the value of the "Blur" parameter to change the strength of the depth-of-field effect.
depth of field is 0 | depth of field is 5 | depth of field is 10
View
Perspective and Two-point Perspective
The "Perspective" is the default 3D space display mode.
When "Two-point Perspective" is turned on, the vertical perspective lines in space are parallel to the vertical borders of the screen.
Orthogonal view
Orthogonal is a 2D planar display that contains six common view styles.
Modes | Shotcut |
Perspective | P |
Two-point Perspective | F8 |
Top | T |
Bottom | Alt + T |
Front | F |
Back | Alt + F |
Left | - |
Right | - |