In the material editor, a new "Terrain Grass" material template has been added, and D5 Render will generate a natural grass effect based on the color of the base color map.
In addition to the basic material parameters such as normal, highlight, and roughness, the height parameter is also provided, allowing you to adjust the height of the terrain grass flexibly. In the UV parameter, turn on the random UV switch to achieve infinite non-repeating grass material, so that the grass material is more natural and fits the ground surface better.
In future versions, we will provide more adjustable parameters and more forms of terrain grasses.