- When modeling, the water material itself is a single-sided model
- When modeling, the water material needs to have a flat surface underneath the model (i.e. water bottom) to better control the color of the water
- Through the material panel color hue, saturation, brightness + water material template depth parameters can accurately control the color of water
- Control the water ripple by adjusting the normal strength and custom normal mapping
- When rendering the video, adjust the water velocity appropriately to better represent the fluctuation of the water surface
- Note: When the scene shot is full of water material, the water material at the edge of the shot will flicker, please try to avoid this scene shot when rendering the video.