Material parameters
"Invisible in raytracing" controls whether or not the material participates in lighting (diffuse light) calculations. Check this option, materia...
Sun, 8 May, 2022 at 8:14 AM
The UV of the material is currently divided into two parts: the individual UV and the main UV. - If a material parameter's map has individual UV tur...
Sun, 8 May, 2022 at 8:16 AM
Specular The Specular is specifically used to describe the refraction of the non-metallic materials Metallic=1: specular parameters have no effect on the ...
Sun, 8 May, 2022 at 8:28 AM
The use of normal mapping will give the material surface a bumpy visual effect without additional modeling effort. In D5 Render, if the normal map is empty...
Sun, 8 May, 2022 at 8:30 AM
For models with complex morphology and UV dislocation, turn on this option to quickly obtain a uniform and continuous texture mapping.
Sun, 8 May, 2022 at 8:31 AM
The metallic defines whether the material is metallic or not. With metallic=0, the material is non-metal and the metallic map is black. Metallic = 1, the ...
Sun, 8 May, 2022 at 8:32 AM
"AO" stands for Ambient Occlusion In reality, light will scatter in any direction, and its intensity will always change, so the part of the sc...
Sun, 8 May, 2022 at 8:35 AM
The depth parameter makes the water material in D5 Render closer to the real-life physical representation and is related to the depth of the container. From...
Sun, 8 May, 2022 at 8:40 AM