Material parameters

Why materials "invisible in raytracing" still appear in the reflection?
"Invisible in raytracing" controls whether or not the material participates in lighting (diffuse light) calculations. Check this option, materia...
Sun, 8 May, 2022 at 8:14 AM
Adjusting the UV parameters of a material has no effect
The UV of the material is currently divided into two parts: the individual UV and the main UV.  - If a material parameter's map has individual UV tur...
Sun, 8 May, 2022 at 8:16 AM
How to control the reflection effect of the material?
Specular The Specular is specifically used to describe the refraction of the non-metallic materials Metallic=1: specular parameters have no effect on the ...
Sun, 8 May, 2022 at 8:28 AM
How to control the bump effect of a material?
The use of normal mapping will give the material surface a bumpy visual effect without additional modeling effort. In D5 Render, if the normal map is empty...
Sun, 8 May, 2022 at 8:30 AM
What is Triplanar?
For models with complex morphology and UV dislocation, turn on this option to quickly obtain a uniform and continuous texture mapping.
Sun, 8 May, 2022 at 8:31 AM
What is Metallic?
The metallic defines whether the material is metallic or not. With metallic=0, the material is non-metal and the metallic map is black. Metallic = 1, the ...
Sun, 8 May, 2022 at 8:32 AM
What is AO?
"AO" stands for Ambient Occlusion In reality, light will scatter in any direction, and its intensity will always change, so the part of the sc...
Sun, 8 May, 2022 at 8:35 AM
What is the depth parameter of the water material?
The depth parameter makes the water material in D5 Render closer to the real-life physical representation and is related to the depth of the container. From...
Sun, 8 May, 2022 at 8:40 AM